Tonight
Ten for the evening
One to ten. Newest, most watched, highest on the Living Meter. Prime, Disney+, Hulu, Hallmark, Acorn, and Netflix.
A friendship and a roof. Mild, silly, short. Fine in small measure.
Tip already saved the world in the film. The series is wiser to ignore that and watch a girl get an alien through a Tuesday. The jokes are broad. The kindness is simple enough for a young child.
One or two, with you in the room. A queue of them is only bright noise.
Industry
3/10
Oh tries human tasks and fails. The failure is the joke, not a craft.
Household
6/10
A mother, a daughter, a guest who has to learn the house.
Piety
2/10
None.
Courage
3/10
Small bravery: school, a neighbor, telling the truth about a mess.
Republic
3/10
A suburb of gags.
Temperance
7/10
Gentle. The embarrassment does not last.
Truth
5/10
The alien is ignorant, not wicked. The show usually corrects him.
Stewardship
4/10
A habit of making room for someone who does not know the rules yet.
Live historicallyLet a child explain one house rule to a guest, patiently. Then stop the episode.
A father is in the house. The show would rather squeak.
There is a man raising three boys who are not easy. That premise does not have to be stupid, and sometimes the show remembers it: Dave is tired, he stays, the brothers have to share a room and a name. Then the pitch goes up and the lesson arrives in a caption. A child can watch an episode. You do not need the afternoon.
If it is on, watch one. Ask which brother had to give something up. If the answer is nobody, turn it off.
Industry
4/10
Dave has a job. The boys' schemes are the point, and school is a gag.
Household
6/10
He keeps them. They are brothers. The house is real even when the joke is cheap.
Piety
3/10
Nothing is revered except the chorus.
Courage
3/10
The adventures are small and safe.
Republic
4/10
A neighborhood exists, mostly to be startled.
Temperance
5/10
No real cruelty. The volume is the excess.
Truth
4/10
A lesson is stapled to the end. You can hear the staple.
Stewardship
4/10
Dave is trying to hand them a way to live. The songs hand them a brand.
Live historicallyHave the children in the house divide one job fairly, without a song to make it painless.
A noisy family that is actually a family. One episode is plenty.
Four children the same age is a real household problem, and the show's best instinct is that nobody in that house gets the day to themselves. The plots are schemes, the laugh is broad, and a lesson arrives on time. It will not harm a child. It will not teach one much beyond take your turn.
One episode, then the real evening. If they want more, they can go settle a real turn with an actual sibling.
Industry
4/10
The parents work. The children's plots are the entertainment.
Household
6/10
A mother, a father, four children, one bathroom. The crowding is the truth of it.
Piety
3/10
No creed. The parents are not mocked into nothing.
Courage
3/10
The risks are sitcom risks.
Republic
4/10
School and neighbors turn up.
Temperance
5/10
The scheme is the joke. Someone usually has to clean it up.
Truth
4/10
They get caught. The confession is part of the formula, which is better than never.
Stewardship
4/10
Brothers and a sister are learning, barely, that the house is shared.
Live historicallyMake the children take turns at one job tonight. No speech. Just the turn.
A romance that is also a joke about how crude they can be. The dog is the decent idea.
The premise is sound: you hurt something small and now it is yours. The show knows that and then writes the rest in the key of an adult comedy that wants you to know it will say anything. The dog is the part to believe. The banter is optional and often not worth it.
Industry
5/10
A brewery, a medical office. They have jobs.
Household
4/10
A made household, starting from an accident and a dog.
Piety
1/10
No reverence. The joke is allergic to it.
Courage
4/10
They take responsibility for the animal. That is the moral core, quickly decorated.
Republic
3/10
Friends, a city, no commons.
Temperance
2/10
The humor is explicit on purpose.
Truth
5/10
The accident is not shrugged off. Someone pays the vet.
Stewardship
4/10
A dog is a commitment. The rest is a maybe.
Live historicallyIf a thing in your care was hurt by you, pay the bill and skip the show.
Skill, spent on a trick. The craft is real and the purpose is a gag.
The bakers can do something difficult, and the show's use for it is to fool a panel for a few minutes. That is a small sin and a real one: craft bent toward a trick. Harmless as a single evening for older children who like to see hands work. Do not let it be the picture of what skill is for. A cake that looks like a shoe is less than a cake that feeds a table.
Industry
7/10
The baking is genuine skill, visible in the hands.
Household
2/10
No house. A studio.
Piety
2/10
The reveal is the only reverence.
Courage
3/10
They risk looking foolish on television.
Republic
2/10
A panel, not a public.
Temperance
4/10
Light, and about an appetite only in the literal sense.
Truth
5/10
A fake that announces itself at the end. The show is not lying about the game.
Stewardship
3/10
A clever cake is not a meal and not a trade they mean to live in.
Live historicallyIf you watch it, bake something afterward that is meant to be eaten, not guessed.
Duty and a body count. The spectacle overtakes the duty.
The interesting idea is that a society's unpaid bitterness becomes a monster a young person is then sent to kill. That is almost a moral vision. The weekly need for a more astonishing fight spends the idea down. Older teenagers will find it. Talk about the bitterness if you talk about it at all. Do not pretend the fight is the lesson.
Industry
5/10
A school with a brutal training. Skill matters.
Household
3/10
Mentors and classmates. The family is mostly absent or dead.
Piety
2/10
Curses instead of a moral vocabulary.
Courage
6/10
They take the mission.
Republic
3/10
A hidden order protecting a public that does not know.
Temperance
2/10
The fights are the product, and they escalate by design.
Truth
4/10
Resentment as a physical force is an interesting half-truth.
Stewardship
3/10
Students are spent. The show knows and often does not mind.
Live historicallyName a resentment in the house and deal with it in words, before it becomes someone else's job.
Not for five. Fights, crushes, and a man who treats a boy as the punchline.
Henry is a kid with a secret job, which sounds like a story about duty. Watch ten minutes. The duty is an excuse for an adult to snap at him and for the room to laugh. The fights are cartoonish. The contempt is not.
Five should not be practicing that voice. This was made for older children who already have a self to push back with. Kiki does not. Off the playlist.
Industry
4/10
The job is a gag. The work of being someone's sidekick is mostly humiliation.
Household
3/10
Home is where he sneaks out from. The adult in charge is not a father.
Piety
2/10
No reverence. The earnest people are the fools.
Courage
5/10
He does go toward the danger. The show spends it on a wisecrack.
Republic
3/10
A town is protected offstage. Onstage, a boy is mocked by the man who hired him.
Temperance
3/10
The pace is a fight, a crush, and an insult.
Truth
4/10
It tells you it is a joke. The joke is still the lesson.
Stewardship
3/10
A child copies the sidekick, not the rescue.
Live historicallyTake Henry Danger off her row. Do not replace it with the sequel.
The cruelty is real. The answer the story loves is still the slaughter.
King's story is about a child who is mocked and a parent who uses God as a lock. That part is worth naming out loud. The part the camera waits for is the prom, and the prom is a revenge the audience is invited to enjoy.
A house can use it to talk about bullying and about a faith that only forbids. Do not use it as the last word on what a wounded girl should do with power.
Industry
3/10
School is a torment, not a craft. Nobody is taught a trade.
Household
2/10
A mother and a daughter in one house, and the house is a punishment.
Piety
3/10
Religion is the mother's weapon. The show knows that, and stops there.
Courage
4/10
Carrie endures. Endurance is not the same as a clean courage.
Republic
2/10
The town is a crowd that laughs, then burns.
Temperance
2/10
Humiliation is the fuel, and the climax feeds it.
Truth
6/10
It tells the truth about how girls police a girl.
Stewardship
1/10
Nothing is left standing to hand to the next class.
Live historicallyIf a child in your care is the joke, stop the joke this week. Do not hand her a story whose comfort is the fire.
Peril is not a sequel engine. The first climb was enough.
Fall was a friendship on a tower, a dumb climb, and the discovery that help is far. That is a complete moral: do not go up to be seen, and if you are up, tell the truth into the radio. A second film with a bigger drop is the industry repeating a panic because the panic worked.
The desk has not invented the new ledge. It does not need the new ledge. If you want the lesson, remember the first one and stay on the ground.
Industry
3/10
Climbing as a stunt.
Household
4/10
The friendship was the only good of the original.
Piety
2/10
No reverence. A vertigo product.
Courage
5/10
Nerve without a sufficient reason.
Republic
2/10
No public. A private dare.
Temperance
2/10
The appetite is the drop.
Truth
3/10
The first film's truth does not require a repeat.
Stewardship
2/10
It teaches a stunt.
Live historicallyDo not dare someone in your care onto a height for a story.
Flight is not yet a story. The desk will not invent what he did.
Runner can mean a man who carries a message, which is an old and honorable job, or a man who will not stand still for a consequence. The tile does not say which. Until it does, the Living Meter has a picture of speed and no object.
Speed is easy to film and easy to mistake for courage. Courage usually looks slower. It stays to answer.
Industry
4/10
A body at work, perhaps.
Household
3/10
No one beside him on the poster.
Piety
2/10
No stillness.
Courage
4/10
Running reads as nerve and may be escape.
Republic
3/10
Unknown.
Temperance
3/10
The aesthetic is pursuit.
Truth
2/10
No claim.
Stewardship
2/10
Nothing kept.
Live historicallyDo not confuse being fast with being clear.




























































































































































































































