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Film · Prime Video · 2012

ParaNorman

Fear faced by understanding, not by a spear. Good for a child who can take a ghost.

Norman is bullied for a gift that is mostly the willingness to hear. The town prefers a mob and a story about a witch. The film's turn, that the cursed child was a frightened child and the curse was the town's, is the right turn. It does not ask you to pretend the dead are cute from the first minute. It asks you to stop the torch.

Some of the jokes are ruder than the fable needs. The fable holds. A house can watch it near Halloween and come out less eager to chant at the odd boy. That is a rare result for a cartoon with zombies.

The eight

  1. Industry

    5/10

    He treats the seeing as a task.

  2. Household

    6/10

    A family that does not understand him, and a sister who comes anyway.

  3. Piety

    5/10

    The dead are taken seriously. The mob's ritual is exposed.

  4. Courage

    8/10

    He walks toward the person everyone else stones.

  5. Republic

    7/10

    A town's panic is the villain.

  6. Temperance

    6/10

    Fear is answered, not fed.

  7. Truth

    8/10

    The witch story was incomplete, and he completes it.

  8. Stewardship

    8/10

    It hands a child mercy before the pitchfork.

Live historicallyAsk who in your town is feared because no one asked what happened.

Film · Prime Video · 2012

Room on the Broom

Hospitality with a limit the story respects. Small and sound.

The witch does not collect animals as accessories. Each one helps, each one is a burden, and she says yes until the broom itself objects. That is hospitality with physics. The dragon is a real threat, not a misunderstanding. They answer it together.

It is a short film and it does not pretend to be a scripture. It is a picture of a woman whose power is used to carry others, and of a company that carries her back. A small child can watch it. So can a tired adult who has started to think kindness is only a brand.

The eight

  1. Industry

    6/10

    The broom is a tool. It breaks when it is overloaded. The story admits that.

  2. Household

    7/10

    A traveling household, assembled on purpose.

  3. Piety

    4/10

    Magic is a kettle and a kindness, not a religion.

  4. Courage

    7/10

    They go back for her.

  5. Republic

    6/10

    A little company against a predator.

  6. Temperance

    8/10

    Greed is the dragon's. Theirs is sharing.

  7. Truth

    7/10

    No one is a secret villain in a soft voice.

  8. Stewardship

    8/10

    It leaves a child the habit of making room.

Live historicallyMake room for one extra person at a real table this week.

Annie