The House Guild
A seat, not a subscription to a stranger.
The Guild watches, votes on which original story is made next, and can pass a month to another house. This desk does not charge. Cancel by leaving. The seat stays on this device.
- Early look at the shelf.
- A vote on the torches, the stories waiting to be made.
- A house age, suggested by the people who watched.
- Profiles for the parent and the child.
- Premium keeps two seats at each house screening.
- Guild sittings with the desk, then the recording.
Who is in the room
Torches
These are original stories waiting on a vote. This is not a sale of stock and not a share in anyone’s company. Aye means make it. Nay means leave it.
The Lantern
A child walks a neighbor home after dark.
Suggested age 6
The Cooper's Boy
The barrel has to hold water before the game begins.
Suggested age 7
The Open Gate
A boy tells the truth about the sheep in the flax.
Suggested age 8
The Widow's Bread
A town mends a road. The person who cannot dig still has a share.
Suggested age 8
The High Shelf
A harvest table, and a jug put where the children can see it set down.
Suggested age 10
The Saplings
Trees planted for a child who is not born yet.
Suggested age 6